Sybertek: Migrants at Bay, Interactive Fiction, 2021

Sybertek: Migrants at Bay is a speculative reflection on the migrant crisis by CAM Collective, researched and prototyped for the ADA-DADA 2020-2021 residency.

This interactive experience was inspired by the current data collection and presentation on the migrant crisis. The story begins after a migrant incident has occurred in the imagined future of a fictional surveillance nation state, The Republic of Sybertek. The Ministry of Border Security and Citizen Protection (BSCP) is attempting to curb the flow of irregular migration at their seaside borders. The scene invites the participant to take on the role of a state appointed Migrant Incident Documentation Officer (M.I.D.O) tasked with “recording” information about the migrant’s belongings that have washed up after a smuggler boat carrying people has capsized.

Using worldbuilding and storytelling, we attempt to highlight stories behind the humans who are often forced to migrate. In doing so, we wanted to respond to cold statistical data that omits the cruel reality of the crisis. The work considers the question “who collected this data, and what is left out?”.

Migrants at Bay was created using the Unity Game engine.

The Artist

CAM Collective is made up of interdisciplinary artists, designers, researchers and storytellers. Their work focuses on worldbuilding, speculative storytelling and researching the various ways in which life and digital technologies are entwined. CAM’s works primarily use new media technologies and digital materials to construct immersive storytelling experiences. Their projects are built using a myriad of technologies, which include but are not limited to, mixed reality (MR), creative coding, physical computing and interactive web experiences. As a feminist collective, CAM’s work places itself at the intersection of art and technology.